Reaching Terminus - Dev Log
Week 5 (March 27th - April 3rd)
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Mech Camera Bob:
While looking for an effective camera bob for the mech, I found many tutorials suggesting the use of code to bob the players camera around. However, I came up with a simpler but effective solution; I animated a 3D model of the mechs frame to fit with its movement. The frame idles normally, and when players move it animation changes.
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This gives the mechs movement a real weightyness to it, and infutre I'd like to add camera shake to really immerse players. I also added the mechs fuel counter to the frame, making the UI diagetic like the pilots.
Changing Coolant:
This Week I also started to shift my game away from the theming it had for the first Game Jam, and changed the buttter to Coolant. Since I have fuel consume automatically if the player enters the mech, I decided to keep my button for the coolant, and now the mech requires both resources to be consumed to be able to move.
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So players need to activate the radiator outside the mech before they can move it around. While I may change this to a keybind on the mech controller in future, I like having the manual button for now, it makes the mech feel more mechanical.
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