Reaching Terminus - Dev Log
Week 5 (March 27th - April 3rd)

Mech Camera Bob:
While looking for an effective camera bob for the mech, I found many tutorials suggesting the use of code to bob the players camera around. However, I came up with a simpler but effective solution; I animated a 3D model of the mechs frame to fit with its movement. The frame idles normally, and when players move it animation changes.
This gives the mechs movement a real weightyness to it, and infutre I'd like to add camera shake to really immerse players. I also added the mechs fuel counter to the frame, making the UI diagetic like the pilots.
Changing Coolant:
This Week I also started to shift my game away from the theming it had for the first Game Jam, and changed the buttter to Coolant. Since I have fuel consume automatically if the player enters the mech, I decided to keep my button for the coolant, and now the mech requires both resources to be consumed to be able to move.
So players need to activate the radiator outside the mech before they can move it around. While I may change this to a keybind on the mech controller in future, I like having the manual button for now, it makes the mech feel more mechanical.


